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Xseba360
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hdr

Post by Xseba360 » Sat Apr 06, 2013 5:47 am

yo dawg so i herd people bitch about maps being compiled with hdr so i was like yo dawg gtfo
http://scr.hu/2y3/7w6bq

Demon
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Re: hdr

Post by Demon » Sat Apr 06, 2013 11:43 am

xD.
I use a console command I think it's
hdr_level 0
I think...

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Xseba360
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Re: hdr

Post by Xseba360 » Sat Apr 06, 2013 1:53 pm

Demon wrote:xD.
I use a console command I think it's
mat_hdr_level 0
I think...
works the same.

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Re: hdr

Post by ant_8490 » Sat Apr 06, 2013 2:19 pm

Xseba360 wrote:
Demon wrote:xD.
I use a console command I think it's
mat_hdr_level 0
I think...
works the same.
OMG buttons trigger console commands?!?!?! madness...
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Re: hdr

Post by shadowslayer » Sat Apr 06, 2013 3:43 pm

ant_8490 wrote:
Xseba360 wrote:
Demon wrote:xD.
I use a console command I think it's
mat_hdr_level 0
I think...
works the same.
OMG buttons trigger console commands?!?!?! madness...
point_clientcommand ftw
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Re: hdr

Post by Peter Brev » Sat Apr 06, 2013 4:31 pm

It would be point_servercommand.

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Xseba360
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Re: hdr

Post by Xseba360 » Sat Apr 06, 2013 4:37 pm

Cpt. Goomba wrote:It would be point_servercommand.
no, just no.

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Re: hdr

Post by Nicdel » Sat Apr 06, 2013 6:34 pm

Cpt. Goomba wrote:It would be point_servercommand.
It's clientcommand. Too bad they fixed that bug where you could execute anything.
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Re: hdr

Post by po0ka » Sat Apr 06, 2013 11:10 pm

Cpt. Goomba wrote:It would be point_servercommand.
NO WAY!
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just to add a third post to refute what you said so you feel very bad.
Keep in mind that what i say is not static, it is dynamic.
Years, months, weeks, and days after i say something, i can say the opposite.

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Re: hdr

Post by Peter Brev » Sun Apr 07, 2013 3:11 am

Oh shit, didn't understand.
Now I do :P

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