Source SDK Help Topic

User avatar
JoshN0S
Former Server Admin
Posts: 504
Joined: Mon May 17, 2010 10:01 pm
Location: United States

Re: Source SDK Help Topic

Post by JoshN0S » Sun May 12, 2013 12:03 pm

Peter Brev wrote:
Joshua wrote:Mine crashes.
More infos?
Specifically when I pull up hammer sometimes, the entire SDK will crash.
Also troubles with the skybox sometimes, when i make it unsolid, a fatal error occurs.

Peter Brev

Re: Source SDK Help Topic

Post by Peter Brev » Sun May 12, 2013 2:39 pm

Joshua wrote:
Peter Brev wrote:
Joshua wrote:Mine crashes.
More infos?
Specifically when I pull up hammer sometimes, the entire SDK will crash.
Also troubles with the skybox sometimes, when i make it unsolid, a fatal error occurs.
World geometry must be solids.

Cpt.Bunny
50+ Posts
50+ Posts
Posts: 75
Joined: Fri Oct 19, 2012 9:33 pm
Location: nigga city Oklahoma

Re: Source SDK Help Topic

Post by Cpt.Bunny » Wed Jul 24, 2013 6:41 pm

I need help with my sdk i am just beginning on my first map and i don't know how to name my map have solids or props or anything except the graph box

Peter Brev

Re: Source SDK Help Topic

Post by Peter Brev » Thu Jul 25, 2013 4:27 am

Launch Hammer, Map>New, File>Save, map name (no space in the name or punctuation except the underscore).

On the top left view, where it is your 3D View, press where it says Camera and select 3D Textured.

Created your brushes in the top, side and front views depending on what you wanna do.

To create a prop that is obviously static, it's prop_static.

To create a prop that can animate, take a prop_dynamic.

To create that the player can obviously interact with, it's a prop_physics.

If, when you placed your prop, it doesn't appear in your game, you most likely tied the prop to a wrong entity.

Peter Brev

Re: Source SDK Help Topic

Post by Peter Brev » Thu Sep 12, 2013 12:58 am

I was messing around with SDK Base 2013 and noticed props are not purplish in 2D views with it and it appears to work fine.

To use Hammer with it, you go to ...\SteamApps\common\Source SDK Base 2013 Multiplayer\bin\hammer.exe

Be sure to check the parameters and change the BSP LOCATION!

If you map for single player, it's:

...\SteamApps\common\Source SDK Base 2013 Singleplayer\bin\hammer.exe

:)

User avatar
myback
Server Admin
Posts: 1051
Joined: Sat Mar 26, 2011 6:42 am
Location: United States
Contact:

Re: Source SDK Help Topic

Post by myback » Thu Sep 12, 2013 6:30 am

Even though this isn't related to Source SDK, every time I launch a mod based on the 2013 engine, the lighting fucks up, my movement and jumping slows down almost as I'm in slow mo; and when I pause unpause the game quickly, the slow mo goes off then Right back on. I've tried reinstalling the 2013 engines, all the hl2 games affected by this, and have no custom content.

I can show you a demo or avi tomorrow if you need.
Image
Peter B.: half counter fortress team portal life 2

Peter Brev

Re: Source SDK Help Topic

Post by Peter Brev » Sat Sep 28, 2013 5:36 am

Add -nocubemap to VBSP compiler so it doesn't cause any problems when you'll build your cubemaps.

Post Reply