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Source SDK

Posted: Mon Apr 09, 2012 2:18 pm
by Demon
Source SDK


If you want to start using and making maps in Source SDK, Hammer editor, watch the video below.
http://www.youtube.com/watch?v=HO1-RDcoe5U


Helpful tutorials/links



My channel, more videos related to Source SDK coming soon.
http://www.youtube.com/playlist?list=PL837D61D3D9950BE2

3kliksphilip also has a lot of tutorials on how to make maps using Source SDK, Hammer editor. Note that he is building maps for CS:S and some things may be different from HL2:DM if you are mapping for it.
http://www.youtube.com/user/3kliksphilip

Valve Developer can also be useful.
https://developer.valvesoftware.com/wik ... vel_Design

If you want to make custom textures or sprays for HL2:DM click on the link below.
https://developer.valvesoftware.com/wik ... ial_System

VTFEdit - Program, allows you to make .vft and .vmt files that are used for making animated sprays or normal sprays and also textures for Hammer Editor.
http://nemesis.thewavelength.net/files/ ... 125-11.exe Installer (833 KB)
http://nemesis.thewavelength.net/files/ ... 125-11.zip Archive (743 KB)

Pakrat - Program, with pakrat you can add custom files that you used in your .vmf to your .bsp so others can download them with your .bsp and hear or see what custom features you added.
https://developer.valvesoftware.com/wiki/Pakrat

If you want to add your own custom music to your map use these links below.
https://developer.valvesoftware.com/wik ... und_System
http://www.youtube.com/watch?v=CxVxeGYh618

Some more tutorials.
https://developer.valvesoftware.com/wik ... :Tutorials

Here is a list of all entities in Hammer editor.
https://developer.valvesoftware.com/wik ... f_entities

Another great invention was this link.
http://www.interlopers.net/errors - You can copy your compile log and paste it in the box and click "Check Log" and it will scan through your compile log and look for problems and then give you solutions to the problems (If any found.)
Spoiler
Show
THIS IS A COMPILE LOG.
Image


My files for you to download, if you are stuck you may also download the files down below to give you an idea of how to do something.
http://www.mediafire.com/?tri3cec5a1gz87e - My trap for you to use.



I hope these links are useful to you and help you out, thanks for reading.

Re: Source SDK

Posted: Tue Apr 10, 2012 7:14 am
by Raymond
There's a far better program for embedding custom material it's called MAN, or Map Analyst..

Re: Source SDK

Posted: Tue Apr 10, 2012 7:59 am
by Xseba360
Raymond wrote:There's a far better program for embedding custom material it's called MAN, or Map Analyst..
Pakrat is better. Map Analyst is dead. there is only link to german version on dev wiki... HEY, NICO...

Re: Source SDK

Posted: Tue Apr 10, 2012 8:42 am
by ant_8490
Raymond wrote:There's a far better program for embedding custom material it's called MAN, or Map Analyst..
How could something be "better"... It does exactly wat its supposed to do very simply. Packs materials, models, and sounds right in to the map lol

Re: Source SDK

Posted: Tue Apr 10, 2012 9:01 am
by Demon
Lol, I didn't knew any other programs that packs materials, and other shit but I will still use this one.
8-)

Re: Source SDK

Posted: Tue Apr 10, 2012 11:38 pm
by Raymond
I guess I have a magical working english copy..

Or you could download it off a website other than the dead one's listed on the valve wiki.

I didn't check whether this was safe or not, or if it works, but this looks promising:

http://www.softpedia.com/get/Multimedia ... lyst.shtml

Re: Source SDK

Posted: Tue Apr 24, 2012 7:58 am
by Peter Brev
I usually watch 3kphilip's videos to help me in Hammer, so I am better at mapping. I'm not an expert for sure, but I know how to do some deathrun maps =)

Re: Source SDK

Posted: Tue Apr 24, 2012 10:07 am
by Anonymous
lrn2youtubelinks

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http://www.youtube.com/watch?v=HO1-RDcoe5U
instead of

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http://www.youtube.com/watch?feature=iv&annotation_id=annotation_892328&src_vid=JPTqbrRQsbI&v=HO1-RDcoe5U
_________________________________________________________

Code: Select all

http://www.youtube.com/user/3kliksphilip
instead of

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http://www.youtube.com/user/3kliksphilip?feature=watch
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Re: Source SDK

Posted: Tue Apr 24, 2012 11:49 am
by Demon
Links updated, Stefan.

Re: Source SDK

Posted: Tue Apr 24, 2012 1:07 pm
by Anonymous
Use

Code: Select all

http://www.youtube.com/playlist?list=PL837D61D3D9950BE2

Re: Source SDK

Posted: Thu May 24, 2012 6:25 pm
by Demon
Some small changes have been applied.

Re: Source SDK

Posted: Fri Jun 01, 2012 6:50 pm
by Demon
More Source SDK video's coming soon.

Source SDK - Playlist
http://www.youtube.com/playlist?list=PL837D61D3D9950BE2

Latest Video
http://www.youtube.com/watch?v=clD6dGmIERM

Re: Source SDK

Posted: Tue Jul 03, 2012 1:12 pm
by Motherfat
Here's a great list of mapping tutorials.

http://www.halfwit-2.com/?page=tutorials

Re: Source SDK

Posted: Mon Jul 09, 2012 12:30 pm
by fire1000678
http://www.worldofleveldesign.com/categ ... hgarry.php
This link has really good general information on custom texture making. I found it very useful :D

Re: Source SDK

Posted: Sat Sep 08, 2012 6:02 am
by fire1000678
A tutorial to take textures/models from any source game and use them in mapping in another i.e. using DoD jeeps in Hl2:dm

First, you need three things: GCFScape, and two Source games.

Step one) Open GCFScape and Open a new item.
Step two) Browse files until you find you steamapps folder (C:>Program Files (x86)>Steam>steamapps)
Step three) Open the .gcf file (if you have GCFScape installed, it will appear as a stack of purple somethings), it will say (game name) source I.e. day of defeat source
Step four) After you open it in GCFScape, open either the materials, models, sounds, whatever you want folder. Continue to browse until you find the content you want.
Step five) Simply drag and drop the textures/models into wherever you want!
Step six) Take the material and put it into the source folder for whatever game you want to map in (for hl2dm its half-life 2 deathmatch>hl2mp), then put the material in the appropriate folder (a texture goes into materials, model into model, etc)
Step seven) Open Source SDK and click 'Refresh SDK content' and after a brief reload, your materials should appear in hammer!

Extra tips:
If you want to view a texture (.vtf) before you do anything else, you can either install VTF viewer (http://www.gamefront.com/files/service/ ... id=4333494) or you can use VTFEdit to convert it into a jpeg image.
If you want to view a model (usually .mdl) before you do anything with it, you can use the Model Viewer available in Source SDK.
Also, don't forget the texture's .vtm! Very important, or else the texture will not work!