Customized Interface

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JoshN0S
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Posts: 504
Joined: Mon May 17, 2010 10:01 pm
Location: United States

Customized Interface

Post by JoshN0S » Fri May 20, 2011 8:35 pm

Code: Select all

class IEntityInfo
{
public:
	virtual const char *GetClassName() = 0;
	virtual const QAngle& GetAbsAngles() const = 0;
	virtual const QAngle& GetLocalAngles() const = 0;
	virtual const Vector& GetAbsOrigin() const = 0;
	virtual const Vector& GetLocalOrigin() const = 0;
	virtual const Vector& GetAbsVelocity() const = 0;
	virtual const Vector& GetLocalVelocity() const = 0;
	virtual const QAngle& GetLocalAngularVelocity() const = 0;	
	// add more useful stuff
};

#define INTERFACEVERSION_ENTITYINFOMANAGER "EntityInfoManager001"
class IEntityInfoManager
{
public:
	virtual IEntityInfo *GetEntityInfo( edict_t *pEdict ) = 0;
};

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Blake
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Location: Ontario, Canada

Re: Customized Interface

Post by Blake » Fri May 20, 2011 9:11 pm

It looks like you took it right from source code... ;/
Unkown wrote: Life’s too short to worry about the little things.
Albert Einstein wrote: You do not really understand something unless you can explain it to your grandmother.

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