[VGUI2] HL2:DM - Steam Avatar Next to Voice

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myback
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[VGUI2] HL2:DM - Steam Avatar Next to Voice

Post by myback » Sat Jul 23, 2016 11:53 pm

It's nothing too complicated, literally just a few lines added in a resource file. This will, as the title states, add an avatar to the next of players' names while they speak in voice chat. It's their Steam avatar btw.

Installation:

1. Navigate to your HL2:DM custom folder: Steam/steamapps/common/Half-Life 2 Deathmatch/hl2mp/custom/
2. Create a new folder in hl2mp/custom/ named whatever you like, i.e hl2mp/custom/voiceavatars/
3. Create a folder in that folder called scripts
4. Create a new file called hudlayout.res

The path should look somewhat like this:

Image

5. Open the file in a text editor
6. Select all, Copy, and paste the following into the res file:

Code: Select all

"Resource/HudLayout.res"
{
	HudHealth
	{
		"fieldName"		"HudHealth"
		"xpos"	"16"
		"ypos"	"432"
		"wide"	"102"
		"tall"  "36"
		"visible" "1"
		"enabled" "1"

		"PaintBackgroundType"	"2"
		
		"text_xpos" "8"
		"text_ypos" "20"
		"digit_xpos" "50"
		"digit_ypos" "2"
	}

	TargetID
	{
		"fieldName" "TargetID"
		"visible" "1"
		"enabled" "1"
		"wide"	 "640"
		"tall"	 "480"
	}

	TeamDisplay
	{
		"fieldName" "TeamDisplay"
	    "visible" "0"
	    "enabled" "1"
		"xpos"	"16"
		"ypos"	"415"
	    "wide" "200"
	    "tall" "60"
	    "text_xpos" "8"
	    "text_ypos" "4"
	}
	
	HudVoiceSelfStatus
	{
		"fieldName" "HudVoiceSelfStatus"
		"visible" "1"
		"enabled" "1"
		"xpos" "r43"
		"ypos" "355"
		"wide" "24"
		"tall" "24"
	}

	HudVoiceStatus
	{
		"fieldName" "HudVoiceStatus"
		"visible" "1"
		"enabled" "1"
		"xpos" "r145"
		"ypos" "0"
		"wide" "145"
		"tall" "400"

		"item_wide"	"135"
		
		"show_avatar"		"1"
		"show_friend"		"1"
		"avatar_xpos"    "-12"  
		"avatar_ypos"    "0"`  
		"avatar_wide"    "16"  
		"avatar_tall"    "16"  
		
		"show_dead_icon"	"1"
		"dead_xpos"			"1"
		"dead_ypos"			"0"
		"dead_wide"			"16"
		"dead_tall"			"16"
		
		"show_voice_icon"	"1"
		"icon_ypos"			"0"
		"icon_xpos"			"15"
		"icon_tall"			"16"
		"icon_wide"			"16"
		
		"text_xpos"			"33"
	}
	
	HudSuit
	{
		"fieldName"		"HudSuit"
		"xpos"	"140"
		"ypos"	"432"
		"wide"	"108"
		"tall"  "36"
		"visible" "1"
		"enabled" "1"

		"PaintBackgroundType"	"2"

		
		"text_xpos" "8"
		"text_ypos" "20"
		"digit_xpos" "50"
		"digit_ypos" "2"
	}

	HudAmmo
	{
		"fieldName" "HudAmmo"
		"xpos"	"r150"
		"ypos"	"432"
		"wide"	"136"
		"tall"  "36"
		"visible" "1"
		"enabled" "1"

		"PaintBackgroundType"	"2"

		"text_xpos" "8"
		"text_ypos" "20"
		"digit_xpos" "44"
		"digit_ypos" "2"
		"digit2_xpos" "98"
		"digit2_ypos" "16"
	}

	HudAmmoSecondary
	{
		"fieldName" "HudAmmoSecondary"
		"xpos"	"r76"
		"ypos"	"432"
		"wide"	"60"
		"tall"  "36"
		"visible" "1"
		"enabled" "1"

		"PaintBackgroundType"	"2"

		"digit_xpos" "10"
		"digit_ypos" "2"
	}
	
	HudSuitPower
	{
		"fieldName" "HudSuitPower"
		"visible" "1"
		"enabled" "1"
		"xpos"	"16"
		"ypos"	"396"
		"wide"	"102"
		"tall"	"26"
		
		"AuxPowerLowColor" "255 0 0 220"
		"AuxPowerHighColor" "255 220 0 220"
		"AuxPowerDisabledAlpha" "70"

		"BarInsetX" "8"
		"BarInsetY" "15"
		"BarWidth" "92"
		"BarHeight" "4"
		"BarChunkWidth" "6"
		"BarChunkGap" "3"

		"text_xpos" "8"
		"text_ypos" "4"
		"text2_xpos" "8"
		"text2_ypos" "22"
		"text2_gap" "10"

		"PaintBackgroundType"	"2"
	}
	
	HudFlashlight
	{
		"fieldName" "HudFlashlight"
		"visible" "0"
		"enabled" "1"
		"xpos"	"16"
		"ypos"	"370"
		"wide"	"102"
		"tall"	"20"
		
		"text_xpos" "8"
		"text_ypos" "6"
		"TextColor"	"255 170 0 220"

		"PaintBackgroundType"	"2"
	}
	
	HudDamageIndicator
	{
		"fieldName" "HudDamageIndicator"
		"visible" "1"
		"enabled" "1"
		"DmgColorLeft" "255 0 0 0"
		"DmgColorRight" "255 0 0 0"
		
		"dmg_xpos" "30"
		"dmg_ypos" "100"
		"dmg_wide" "36"
		"dmg_tall1" "240"
		"dmg_tall2" "200"
	}

	HudZoom
	{
		"fieldName" "HudZoom"
		"visible" "1"
		"enabled" "1"
		"Circle1Radius" "66"
		"Circle2Radius"	"74"
		"DashGap"	"16"
		"DashHeight" "4"
		"BorderThickness" "88"
	}

	HudWeaponSelection
	{
		"fieldName" "HudWeaponSelection"
		"ypos" 	"16"
		"visible" "1"
		"enabled" "1"
		"SmallBoxSize" "32"
		"LargeBoxWide" "112"
		"LargeBoxTall" "80"
		"BoxGap" "8"
		"SelectionNumberXPos" "4"
		"SelectionNumberYPos" "4"
		"SelectionGrowTime"	"0.4"
		"TextYPos" "64"
	}

	HudCrosshair
	{
		"fieldName" "HudCrosshair"
		"visible" "1"
		"enabled" "1"
		"wide"	 "640"
		"tall"	 "480"
	}

	HudDeathNotice
	{
		"fieldName" "HudDeathNotice"
		"visible" "1"
		"enabled" "1"
		"xpos"	 "r640"
		"ypos"	 "12"
		"wide"	 "628"
		"tall"	 "468"

		"MaxDeathNotices" "4"
		"LineHeight"	  "22"
		"RightJustify"	  "1"	// If 1, draw notices from the right

		"TextFont"				"Default"
	}

	HudVehicle
	{
		"fieldName" "HudVehicle"
		"visible" "1"
		"enabled" "1"
		"wide"	 "640"
		"tall"	 "480"
	}

	ScorePanel
	{
		"fieldName" "ScorePanel"
		"visible" "1"
		"enabled" "1"
		"wide"	 "640"
		"tall"	 "480"
	}

	HudTrain
	{
		"fieldName" "HudTrain"
		"visible" "1"
		"enabled" "1"
		"wide"	 "640"
		"tall"	 "480"
	}

	HudMOTD
	{
		"fieldName" "HudMOTD"
		"visible" "1"
		"enabled" "1"
		"wide"	 "640"
		"tall"	 "480"
	}

	HudMessage
	{
		"fieldName" "HudMessage"
		"visible" "1"
		"enabled" "1"
		"wide"	 "f0"
		"tall"	 "480"
	}

	HudMenu
	{
		"fieldName" "HudMenu"
		"visible" "1"
		"enabled" "1"
		"wide"	 "640"
		"tall"	 "480"
	}

	HudCloseCaption
	{
		"fieldName" "HudCloseCaption"
		"visible"	"1"
		"enabled"	"1"
		"xpos"		"c-250"
		"ypos"		"276"
		"wide"		"500"
		"tall"		"136"

		"BgAlpha"	"128"

		"GrowTime"		"0.25"
		"ItemHiddenTime"	"0.2"  // Nearly same as grow time so that the item doesn't start to show until growth is finished
		"ItemFadeInTime"	"0.15"	// Once ItemHiddenTime is finished, takes this much longer to fade in
		"ItemFadeOutTime"	"0.3"

	}

	HudHistoryResource
	{
		"fieldName" "HudHistoryResource"
		"visible" "1"
		"enabled" "1"
		"xpos"	"r252"
		"ypos"	"40"
		"wide"	 "248"
		"tall"	 "320"

		"history_gap"	"56"
		"icon_inset"	"28"
		"text_inset"	"26"
		"NumberFont"	"HudNumbersSmall"
	}

	HudGeiger
	{
		"fieldName" "HudGeiger"
		"visible" "1"
		"enabled" "1"
		"wide"	 "640"
		"tall"	 "480"
	}

	HUDQuickInfo
	{
		"fieldName" "HUDQuickInfo"
		"visible" "1"
		"enabled" "1"
		"wide"	 "640"
		"tall"	 "480"
	}

	HudWeapon
	{
		"fieldName" "HudWeapon"
		"visible" "1"
		"enabled" "1"
		"wide"	 "640"
		"tall"	 "480"
	}
	HudAnimationInfo
	{
		"fieldName" "HudAnimationInfo"
		"visible" "1"
		"enabled" "1"
		"wide"	 "640"
		"tall"	 "480"
	}

	HudPredictionDump
	{
		"fieldName" "HudPredictionDump"
		"visible" "1"
		"enabled" "1"
		"wide"	 "640"
		"tall"	 "480"
	}

	HudHintDisplay
	{
		"fieldName"	"HudHintDisplay"
		"visible"	"0"
		"enabled" "1"
		"xpos"	"r120"
		"ypos"	"r340"
		"wide"	"100"
		"tall"	"200"
		"text_xpos"	"8"
		"text_ypos"	"8"
		"text_xgap"	"8"
		"text_ygap"	"8"
		"TextColor"	"255 170 0 220"

		"PaintBackgroundType"	"2"
	}

	HudSquadStatus
	{
		"fieldName"	"HudSquadStatus"
		"visible"	"1"
		"enabled" "1"
		"xpos"	"r120"
		"ypos"	"380"
		"wide"	"104"
		"tall"	"46"
		"text_xpos"	"8"
		"text_ypos"	"34"
		"SquadIconColor"	"255 220 0 160"
		"IconInsetX"	"8"
		"IconInsetY"	"0"
		"IconGap"		"24"

		"PaintBackgroundType"	"2"
	}

	HudPoisonDamageIndicator
	{
		"fieldName"	"HudPoisonDamageIndicator"
		"visible"	"0"
		"enabled" "1"
		"xpos"	"16"
		"ypos"	"346"
		"wide"	"136"
		"tall"	"38"
		"text_xpos"	"8"
		"text_ypos"	"8"
		"text_ygap" "14"
		"TextColor"	"255 170 0 220"
		"PaintBackgroundType"	"2"
	}
	HudCredits
	{
		"fieldName"	"HudCredits"
		"TextFont"	"Default"
		"visible"	"1"
		"xpos"	"0"
		"ypos"	"0"
		"wide"	"640"
		"tall"	"480"
		"TextColor"	"255 255 255 192"

	}
	"HudChat"
	{
		"ControlName"		"EditablePanel"
		"fieldName" 		"HudChat"
		"visible" 		"1"
		"enabled" 		"1"
		"xpos"			"10"
		"ypos"			"275"
		"wide"	 		"320"
		"tall"	 		"120"
		"PaintBackgroundType"	"2"
	}
	
	AchievementNotificationPanel	
	{
		"fieldName"	"AchievementNotificationPanel"
		"visible"	"0"
		"enabled"	"0"
	}
	
	HudHintKeyDisplay
	{
		"fieldName"	"HudHintKeyDisplay"
		"visible"	"0"
		"enabled" 	"0"
	}
	
	HUDAutoAim
	{
		"fieldName"	"HUDAutoAim"
		"visible"	"0"
		"enabled"	"0"
	}	
	
	HudHDRDemo
	{
		"fieldName"	"HudHDRDemo"
		"visible"	"0"
		"enabled"	"0"
	}
	
	HudCommentary
	{
		"fieldName"	"HudCommentary"
		"visible"	"0"
		"enabled"	"0"
	}
	
	"CHudVote"
	{
		"fieldName"		"CHudVote"
		"visible"		"0"
		"enabled"		"0"
	}
}
7. Save hudlayout.res
8. Open HL2:DM


Outcome:

Image


If you Don't want to Override your Existing HudLayout.res

The text below is what adds the avatar next to the player's name, specifically the "show_avatar 1" portion:

Code: Select all

 HudVoiceStatus
   {
      "fieldName" "HudVoiceStatus"
      "visible" "1"
      "enabled" "1"
      "xpos" "r145"
      "ypos" "0"
      "wide" "145"
      "tall" "400"

      "item_wide"   "135"
      
      "show_avatar"      "1"
      "show_friend"      "1"
      "avatar_xpos"    "-12"  
      "avatar_ypos"    "0"`  
      "avatar_wide"    "16"  
      "avatar_tall"    "16"  
      
      "show_dead_icon"   "1"
      "dead_xpos"         "1"
      "dead_ypos"         "0"
      "dead_wide"         "16"
      "dead_tall"         "16"
      
      "show_voice_icon"   "1"
      "icon_ypos"         "0"
      "icon_xpos"         "15"
      "icon_tall"         "16"
      "icon_wide"         "16"
      
      "text_xpos"         "33"
   }
Uninstallation

Simply remove the custom folder you added and avatars will no longer appear next to the voice box.


Have fun! :mrgreen:
Image
Peter B.: half counter fortress team portal life 2

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Demon
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Re: [VGUI2] HL2:DM - Steam Avatar Next to Voice

Post by Demon » Sun Jul 24, 2016 8:03 am

Damnnnn, HL2DM needed this, nice one! :D
Can this be done server side though? :o

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ant_8490
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Re: [VGUI2] HL2:DM - Steam Avatar Next to Voice

Post by ant_8490 » Sun Jul 24, 2016 2:13 pm

Very nice! I added it to my game.
Demon wrote:Damnnnn, HL2DM needed this, nice one! :D
Can this be done server side though? :o
Nope,pretty sure this can only be client-side.
[GR]Ant_8490{A}
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