*Read First* Submitting a Puzzle Map

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If you make or convert a map make a new topic for each one that you submit so comments or problems can be discussed.
Peter Brev

*Read First* Submitting a Puzzle Map

Post by Peter Brev » Sat Jan 25, 2014 3:48 am

As Nick forgot to do this one, I may do it for him.

Puzzle maps are these maps where there are obstacles on your way to the finish line.

Make sure to fill the requirements before submitting a puzzle map.

Requirements:

1) 16-24 spawns for each teams.

2) 1 info_player_deathmatch, it's for when you join the map/server for the first time.

3) If you place weapons in the map on an obstacle, make sure you can't kill the other team somehow.

4) At least 4 obstacles in the map to make the gameplay funnier/more enjoyable. But not too much either.

5) Set a logic_timer to 7 minutes (420 seconds) then, after this delay, it kills everyone with a trigger_hurt (don't make the trigger_hurt kill you instantly, or players will be like "wtf? Admin abuse"). If your map is long/complicated and 7 minutes is not enough, you can set the timer higher. About 10 minutes is sufficient (600 seconds).

6) Make sure, at the end of the map, the winning team has a way to kill the opposite team somehow (either through deathmatch or through a button).

Tip: When making the opposite team course, instead of shift + drag and renaming everything, select everything, CTRL + C, then CTRL + SHIFT + V, tick "Make pasted entities names unique", then place the level.

Simple maps to make, happy mapping.