broken AFK kickign system.

Nightmare-Rex
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broken AFK kickign system.

Post by Nightmare-Rex » Sat Nov 16, 2013 10:46 pm

i was on amap dreameytrack and it was liek round 7 when i came and there were 2 afk ppl (and in spec) and i waited till round 23 adn it was well past 5 rounds idk whats wrong with the afk system those afk ppl were screwing with the rtv system tho.

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ant_8490
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Re: broken AFK kickign system.

Post by ant_8490 » Sun Nov 17, 2013 7:39 am

From: http://www.area51servers.com/forums/vie ... =18&t=6719
ant_8490 wrote:Update: I have modified the plugin to no longer kick you after 5 rounds of being on spec.

AFK on Combine -> switch to spec
AFK on Rebels -> slay
On spec for 5+ rounds -> stats/gameplay time stop counting up (and admin stats) until you start playing again

Everything should be working on the server but let me know if there are any problems.
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Stuntman0007
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Re: broken AFK kickign system.

Post by Stuntman0007 » Sun Nov 17, 2013 4:29 pm

ant_8490 wrote:Everything should be working on the server but let me know if there are any problems.
I suppose it can count as a problem with afk people holding up rtv's
That If there's 5+ or so afk people you need a higher percentage of people rtv-ing

I don't imagine this would be a problem too often,
Though it is one nonetheless
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Re: broken AFK kickign system.

Post by Peter Brev » Mon Nov 18, 2013 2:01 am

Stunt, I was thinking the same thing, but I think that Ant probably took care of that too, when they go afk after 5+ rounds, it's like they weren't on the server anymore.

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Re: broken AFK kickign system.

Post by Stuntman0007 » Tue Nov 19, 2013 6:30 pm

ah, so the only time where you'd have to kick is to free space for a full server
(would be kinda nice to get to do that x.x)
Assuming it works like that
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Re: broken AFK kickign system.

Post by Nightmare-Rex » Mon Nov 25, 2013 5:43 pm

yea i was on and noticed quicly afk in spectate for a long as time like 10 rounds 1 map and 7 rounds the next i kicked him whne he was afk so long i thught its suppose to auto kick after 5 rounds but hasent been takeing effect still. lots other players i notice will be like 3 in spectate for long ass time and auto kick dsoent kick in and it seems admin stats rack up even if the admin is AFK.

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Re: broken AFK kickign system.

Post by ant_8490 » Mon Nov 25, 2013 8:52 pm

Nightmare-Rex wrote:yea i was on and noticed quicly afk in spectate for a long as time like 10 rounds 1 map and 7 rounds the next i kicked him whne he was afk so long i thught its suppose to auto kick after 5 rounds but hasent been takeing effect still. lots other players i notice will be like 3 in spectate for long ass time and auto kick dsoent kick in and it seems admin stats rack up even if the admin is AFK.
As stated already... There is no AUTOKICK and there is no need to kick afk players anymore.
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Peter Brev

Re: broken AFK kickign system.

Post by Peter Brev » Tue Nov 26, 2013 10:20 am

AFK players takes a slot?

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Re: broken AFK kickign system.

Post by ant_8490 » Tue Nov 26, 2013 9:23 pm

Peter Brev wrote:AFK players takes a slot?
...and that matters right now because the server is so full and people have a hard time joining?
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Re: broken AFK kickign system.

Post by Peter Brev » Wed Nov 27, 2013 1:11 am

ant_8490 wrote:
Peter Brev wrote:AFK players takes a slot?
...and that matters right now because the server is so full and people have a hard time joining?
Let's assume it was the case, what would you do?

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Re: broken AFK kickign system.

Post by ant_8490 » Wed Nov 27, 2013 6:50 am

Peter Brev wrote:
ant_8490 wrote:
Peter Brev wrote:AFK players takes a slot?
...and that matters right now because the server is so full and people have a hard time joining?
Let's assume it was the case, what would you do?
Then i would add the kick system back after 5 or so rounds. Its only 1 line in the script that is commented out at the moment.
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Re: broken AFK kickign system.

Post by Nightmare-Rex » Wed Nov 27, 2013 4:37 pm

Then i would add the kick system back after 5 or so rounds. Its only 1 line in the script that is commented out at the moment.[/quote]
thats good becuase i notice lots admins have been AFKing and i have noted the admin stats has still been increseing makeing certian admins show they are more "active" thant they really are.

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Re: broken AFK kickign system.

Post by Aya » Wed Nov 27, 2013 8:00 pm

I though it doesn't add hours after 5rounds?
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Re: broken AFK kickign system.

Post by ant_8490 » Wed Nov 27, 2013 10:18 pm

Nightmare-Rex wrote:Then i would add the kick system back after 5 or so rounds. Its only 1 line in the script that is commented out at the moment.
thats good becuase i notice lots admins have been AFKing and i have noted the admin stats has still been increseing makeing certian admins show they are more "active" thant they really are.
i cant tell if your trolling or not... so i will again (for the 3rd time) direct you to the original post. Maybe you will actually read it this time.

From: http://www.area51servers.com/forums/vie ... =18&t=6719
ant_8490 wrote:Update: I have modified the plugin to no longer kick you after 5 rounds of being on spec.

AFK on Combine -> switch to spec
AFK on Rebels -> slay
On spec for 5+ rounds -> stats/gameplay time stop counting up (and admin stats) until you start playing again

Everything should be working on the server but let me know if there are any problems.
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Nightmare-Rex
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Re: broken AFK kickign system.

Post by Nightmare-Rex » Sat Nov 30, 2013 5:39 pm

ant_8490 wrote:
Nightmare-Rex wrote:Then i would add the kick system back after 5 or so rounds. Its only 1 line in the script that is commented out at the moment.
thats good becuase i notice lots admins have been AFKing and i have noted the admin stats has still been increseing makeing certian admins show they are more "active" thant they really are.
i cant tell if your trolling or not... so i will again (for the 3rd time) direct you to the original post. Maybe you will actually read it this time.

From: http://www.area51servers.com/forums/vie ... =18&t=6719
ant_8490 wrote:Update: I have modified the plugin to no longer kick you after 5 rounds of being on spec.

AFK on Combine -> switch to spec
AFK on Rebels -> slay
On spec for 5+ rounds -> stats/gameplay time stop counting up (and admin stats) until you start playing again

Everything should be working on the server but let me know if there are any problems.
yea i know its SUPPOSE to stop, maby hours stop but i noticed like ADK admisn sutch as quicly on for hours came back checked stats and it incresed i guess ill test it now maby it was fixed. well i tested it not for sure but i THINK the counter stopped after 5 rounds, but ofc when map cahnged the stats were still counting up. and another thing we may want to make it so ADK ppl do not count against rtvs since it has been where they are all afk and cant rtv the map properly.

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